I entered the Ludum Dare 34 Jam last month, together with Peter Sperl, Georg Sperl and Thomas Unger. We made a game called "Egggs" which is kind of fun and placed 95th in the "overall" category. Considering that there were a total of 1638 entries, that's not too bad.
Oh, here is a link by the way, you can play it in your browser if you have Flash installed:
http://simonparzer.itch.io/egggs
And here is a screen shot:
Image showing a cyberpunk hen sitting on a golden egg

Anyway, I decided to use HaxeFlixel for the implementation, which is an amazing framework built on top of OpenFL/HaXe. HaXe is this crazy programming language based on ECMAScript which can be cross compiled to ActionScript 3, C++ or whatever and also runs on its own virtual machine called Neko.
So without changing any code this compiles directly to a SWF file, to an Android or iOS app, or to a native Windows, Mac, or Linux application. I actually tried this and the game runs on my Android phone now.
Me and Georg were working on the code. Thomas was drawing this amazing neverending backdrop, it's a number of nested bitmaps which loop so the game can zoom out infinitely as your chicken grows.
Peter was working on chicken graphics, music and sound effects simultaneously. At some point Georg and Peter decided to make it a little more content driven and got busy on different chicken spritesheets. So now, every time you hatch a chicken, it looks different than the one before. Meanwhile I made some animations for the scoring where numbers count up, add themselves together and move around the screen.
The gameplay itself is not so famous, it's just three very simple mini games. What's more intriguing is discovering different chickens. I discovered that playing it on a touchscreen is more addicting, maybe because touching the screen is a more "direct" interaction.

Full source code is available: https://github.com/oncer/ld34

At this point I want to make a honorable mention. Place #2 in the Ludum Dare 34 Jam is a really funny game called "The Everything Building" where you have to operate an elevator. I just like it a lot and it's inspiring to see what people are able to create in just 72 hours. Here is a link: http://oletus.github.io/elevator/

Ludum Dare 32

Our first Ludum Dare was number 32, which I totally forgot to mention on the blog. It was more successful than 34 and it dates back to April 2015.
We made 11th place overall, and 2nd place in the Fun category back then. So I guess we might have been a little disappointed with the LD34 result when looking back to LD32.
The game is called "Pebble's Bakery" and can be played right in the browser if HTML5 is supported: https://simonparzer.itch.io/pebbles-bakery
It also runs on some phones, if they are not too old and use a decent browser.
Here is a guy with a Russian accent playing it on Youtube (not available anymore):
https://www.youtube.com/watch?v=f75a1nht1So

We made Pebble's Bakery using Cocos2D/JavaScript, and the full source code is available here: https://github.com/oncer/ludumdare32